Online:Sea Vipers
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The Sea Vipers are Maormer marines part of Pyandonean armada that are actively raiding the coastlines of Auridon, Greenshade, Khenarthi's Roost and Malabal Tor. They formed an alliance with the Veiled Heritance, with the promise of lands if the Aldmeri Dominion is dismantled.
Contents
Members[edit]
Locations[edit]
- Abecean Sea — A pirate-ridden sea within the Eltheric Ocean.
- Bewan — An elven ruin on the western coast of Auridon, just southwest of the town of Dawnbreak containing Sea Viper raiders. (map)
- Cat's Eye Quay — A dockyard northeast of Mistral. (map)
- Glittering Grotto — A cave network that serves as a heist location.
- Greenwater Cove — A town in northern Auridon, due south of the city of Firsthold. (map)
- Horseshoe Island — An island north of Vulkwasten, in northern Malabal Tor. (map)
- Ilayas Ruins — A set of Ayleid ruins in western Malabal Tor, just east of Velyn Harbor. (map)
- Jode's Pocket — An island camp off the north shore of Malabal Tor, north of Vulkwasten. (map)
- Maormer Camp — On an island off the coast of northwestern Greenshade. (map)
- Maormer Invasion Camp — A Sea Vipers camp in southern Auridon, on the coast west of the city of Vulkhel Guard. (map)
- Mistral — A port city on Khenarthi's Roost. (map)
- Ogrim's Yawn — A cave north of Silvenar, in northeastern Malabal Tor. (map)
- Seaside Sanctuary — A large destroyed island settlement in northwestern Greenshade. (map)
- Serpent's Grotto — A cave in western Greenshade, northeast of Woodhearth. (map)
- Shattered Shoals — A series of shipwrecks on the western coast of Khenarthi's Roost. (map)
- South Beacon — A lighthouse in southern Auridon, northwest of the city of Vulkhel Guard. (map)
- Tempest Island — A small island containing a group dungeon accessible from Malabal Tor. (map)
Related Quests[edit]
- A Storm Upon the Shore: Drive the Sea Vipers out of Seaside Sanctuary.
- Blind Man's Bluff: Help an old Redguard pirate garner passage to Anvil.
- The Captain's Honor: Foil the plans of the Maormer Arch-Wizard, Sameht.
- Cast Adrift: Search for survivors in the Shattered Shoals.
- Eye of the Ancients: Reactivate an old Aldmeri harbor defense system.
- Eye of the Storm: Defeat the invading Maormer on Tempest Island.
- Heist: Glittering Grotto: Appropriate some rare gems hidden inside the Glittering Grotto.
- Lost Bet: Help a ghost settle an ongoing wager.
- The Maormer's Vessels: Prevent the Sea Vipers from ambushing more Dominion ships.
- Pelidil's End: Defeat a leader of the Veiled Heritance on the high seas.
- The Perils of Diplomacy: Uncover a plot to destroy Mistral.
- The Serpent Lord: Rebind a great sea serpent released by the Maormer.
- The Serpent's Beacon: Halt the Sea Viper invasion at the South Beacon lighthouse.
- Shipwrecked Sailors: Rescue a Dominion crew from Sea Viper pirates at Jode's Pocket.
- The Storm's Call: Defend the Sphere of Storms from the Sea Vipers.
- Storm on the Horizon: Go to Khenarthi's Roost to find the Khajiit who saved you.
- The Tempest Unleashed: Stop a summoned storm from destroying Mistral.
- Unaccounted Crew: Help track down a captain's missing crew members.
Notes[edit]
- Sea Vipers also have the ability to control Giant Snakes, with them appearing frequently in areas with Sea Viper members.
- The Storm Sharks are the counterparts of the Sea Vipers on Summerset, both making up the larger Pyandonean Armada. Initially, the Vipers were intended to be on the island (as seen in alpha state previews and leftover dialogue) but were later replaced in favor of the Storm Sharks.
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