Skyrim:Mount Anthor

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
SR-mapicon-Dragon Lair.png
Dragon Lair:
Mount Anthor
(view on map) (lore page)
Clearable Yes
Dungeon Yes
Respawn Time 10 days or 30 days
Level Min: 10
Occupants
Dragon, Warlocks
Console Location Code(s)
MountAnthorExterior01, MountAnthorExterior02, MountAnthorExterior03, MountAnthorExterior04, MountAnthorExterior05, MountAnthorExterior06, MountAnthorExterior07
Region
Winterhold
Location
South-southwest of Winterhold
North of Yorgrim Overlook
Special Features
Word Wall Ice Form
# of Alchemy Labs 1
Mount Anthor

Mount Anthor is a mountaintop dragon lair south-southwest of Winterhold. Its word wall teaches part of the Ice Form shout.

Related Quests[edit]

Walkthrough[edit]

Before the dragons' return, the word wall will be guarded by two leveled warlocks.

After the dragons' return, the word wall will be guarded by a leveled dragon.

Regardless of whether Dragon Rising has been completed, there is an alchemy lab on the altar in the middle of the lair, one urn, and one burial urn. At the top of the main stairway in the center of the lair is the word wall.

Notes[edit]

  • Mount Anthor is the only dragon lair with no treasure chest.
  • The path southwest up the mountain to the lair continues to the south, then east, looping back to the Shrine of Azura. It appears that an avalanche killed a party of refugees on this path. Their three bodies, along with a wrecked cart piled up with their belongings, can be found partially buried in the snow. Among the detritus are a few useful items: a coin purse, a potion, an apothecary's satchel, a leveled battleaxe, and a copy of the Enchanting skill book Enchanter's Primer.
  • Mount Anthor was the site of the battle between Olaf One-Eye and the dragon Numinex which occurred during the First Era.
  • Mount Anthor also appears in Legends.

Bugs[edit]

  • If the dragon at the wall is the subject of a bounty, it may not appear after the main quest has been completed.
  • Sometimes after killing the dragon, you won't absorb its soul. You may also be unable to harvest Dragon Heartscales with Kahvozein's Fang.
  • If the dragon is killed while on the stairs, occasionally the skeletal remains will clip incorrectly and fall through the stairs, rendering the dragon soul unavailable. ?
  • The dragon sometimes doesn't spawn correctly. This sometimes causes the compass to point toward an incorrect location, even if the map itself centers on the correct location.
    • On PC If the dragon is the target of a quest, you may use the console command sqt to review the quest variables for the dragon's reference ID, then use further commands to force the dragon to appear or respawn. For example, if the dragon's reference ID is "32AC2", the command prid 32AC2 followed by the command moveto player should force the dragon to appear. Alternatively, if the dragon isn't dead or disabled (i.e., prid 32AC2 then getdead and getdisabled both return "0"), you can instead use prid 32AC2 followed by prid resetai, which should cause the dragon to start circling the area again after a few seconds. Finally, you may simply skip the quest by using the command setstage quest ID 100 (see the relevant quest page to confirm the quest ID and stage variables).
    • You may use splash damage spells (Fireball, runes, etc.) to damage the dragon hiding in the terrain. Cast the spell in the direction of the arrow icon on the map, and the dragon should reappear.