Skyrim:Atub

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Atub
(RefID: 00019E19)
Stronghold Largashbur
Race Orc Gender Female
Level PC×1 (range=10-30) Class Sorcerer
RefID 00019E19 BaseID 00019E18
Services
Training Trainer (Expert)Illusion (Expert)
Other Information
Health 50+(PC-1)×8.3
Magicka 100+(PC-1)×5
Stamina 50+(PC-1)×1.7
Primary Skills Destruction, Illusion, Alteration, Sneak
Class Details TrainerIllusionExpert
Morality No Crime Aggression Aggressive
Protected Yes
Voice Type FemaleOrc
Faction(s) Blood-Kin of the Orcs; GuardFaction; Illusion Trainer; JobOrcWiseWomanFaction; ServicesLargashburAtub; Skill Trainer; TownLargashburFaction; Tribal Orcs
Atub

Atub is an Orc sorceress living in Largashbur. She offers expert training in Illusion after completion of The Cursed Tribe quest.

She wears hooded black mage robes and a pair of boots. She carries a leveled dagger (either steel or Orcish), and also a Northwatch captain's key. She knows the spells Oakflesh, Ice Spike, and Fast Healing.

Related Quests[edit]

Quest-Related Events[edit]

The Cursed Tribe[edit]

After the giant attacking the stronghold is killed, and if Ugor survives this attack, Atub and Ugor will argue:

Ugor: (addressing you) "Halt! You have no business here, outsider. Leave at once."
Atub: "Ugor, no! This may be the one we need."
Ugor: "We need nothing from outsiders! Yamarz will provide for us."
Atub: "We cannot carry on this way! You know we are doomed if we do not do something!"
Ugor: "Yamarz charged me with keeping outsiders away from Largashbur. You would have me disobey him?"
Atub: "You were charged with keeping us inside the walls. Have faith, Ugor. I only wish the best for our tribe."
Ugor: "Fine, it's your neck."

When first spoken to:

"Forgive Ugor's harsh words. She is merely doing as she has been told."
It seems like I shouldn't be here.
"No, don't go!" or "No, don't go! You may not be one of our tribe, but you are an Orc nonetheless!" (If you are an Orc)
What's going on here?
"Please, our tribe suffers and we need help.
Our Chief, Yamarz, was once a strong and proud warrior. Now he is stricken, cursed.
He is weak, and so our tribe is weak. The giants sense this, and intrude on our territory. Now they assault our very home.
Yamarz refuses help, but I sense that you may be just what we need."
Deal with your own curses.
"We have been on our own for some time now. I fear we will not survive."
What can I do?
"Yamarz has demanded we stay inside the walls. We cannot leave. I must petition Malacath for relief. This curse must be lifted. But I cannot travel to Malacath's shrine. The ritual must be done here, and I do not have the materials I need. I beg of you, can you bring me Troll Fat and a Daedra Heart? I have no wish to depend on a stranger, but I have no choice."

If you refused to help at first:

"You have returned. Will you now aid me in contacting Malacath?"

You can ask Atub for advice before you have gathered the ingredients:

Where do I find a Daedra Heart?
"In a Daedra, of course."

Once you have the ingredients:

Here are the things you asked for.
"Excellent. Now, you must come with me. You've become a part of this. You must be present for the ritual."

You will then have to listen to Atub and Yamarz speak:

Atub: "It is time, Yamarz."
Yamarz: "You bring an outsider here, and now insist I call on Malacath for help, when he has clearly forsaken me? You try my patience, Atub."
Atub: "Doing nothing will not grant our tribe relief from this curse. We must try."
Yamarz: "Grrr. Fine, let's get this over with."

If spoken to again:

"I must focus now. This ritual is very important."

Atub will then begin the ritual to speak to Malacath:

Atub: "Now, we begin the ritual... Great Malacath, we beseech you, aid us in our time of need..."
Yamarz: "Why are we bothering with this?"
Malacath: "You pathetic weakling!"
Yamarz: "What's that?"
Atub: "Malacath has heard my pleas! He speaks to us!"
Malacath: "You dare summon me, Yamarz?"
Yamarz: "What? What is this?"
Malacath: "You don't deserve to call yourself an Orc! You're weak, you're small, and you're an embarrassment! You let giants... Giants!... overrun my shrine. Bring me their leader's club as an offering, and I might release you from this curse!"
Atub: "So it will be. Malacath has spoken, Yamarz. Your path is clear."
Yamarz: "Very well. You, outsider, come here! I want a word."

If spoken to after this:

"Please, help Yamarz. Do whatever you can. Our tribe depends on you."

Once you return with Shagrol's Warhammer:

I have returned with Shagrol's Hammer.
"But... What of Yamarz? I see. He did not survive. He... He died well?"
He asked me to kill the giant, then attacked me.
"What? Why would he do such a thing?"
He fought bravely, but the giant overwhelmed him.
"Ah, that is good to hear, then."

After this conversation Malacath will speak:

Malacath: "Yamarz was a coward and a weakling. His deceitful ways have cost you all greatly."
Atub: "So he has been punished? And what of us? What fate shall we suffer?"
Malacath: "You'll have to prove yourselves, but I'm willing to give you a chance. Gularzob's in charge now. Let's hope he's a better chief. You, place that hammer on the shrine. You're the only one who's proven worthy in all of this..."

Unused[edit]

Atub has quite a bit of unused dialogue related to (what appears to be) a different start for the quest The Cursed Tribe.

What sort of help do you need?
"Our chief is weakened. He will not rest, will not sleep. He suffers, and so the tribe suffers. Yamarz is proud, and refuses to see that we need outside help. He needs someone to confide in. If it will not be one of us, perhaps it will be you. Go to him."

Before speaking to Yamarz, you could also ask Atub more about the curse:

How long has Yamarz been cursed?
"Almost ever since he became leader of the tribe. He killed Shagrol in combat, which none of us thought possible. But the winner is made Chief. That is how it is done."

Once you have spoken with Yamarz, you would then return to Atub with his request.

Yamarz told me to go to Malacath.
"So, he says to petition Malacath for relief? Interesting."
He was just trying to get rid of me.
"Perhaps. But he spoke of this "curse" to you, which means it has deeply affected him. It may be worth attempting contact with Malacath after all. Go to Malacath's shrine, southeast of Largashbur. See if perhaps he will aid us after all."
He didn't seem to think it would do any good.
"Yes, but he offered it as an idea. Perhaps he hopes it will be helpful, but does not wish to risk personal failure. You should do as he says. Go to Malacath's shrine, northwest of here, and ask for his help. See what happens."
How do I contact Malacath?
"His shrine lies northwest of Largashbur. I am unsure that he will listen, but it cannot hurt."

After this, you would then head to "Malacath's Shrine". It's unknown which location is meant to be the destination here. It's possible that Fallowstone Cave was still meant to be the location of the shrine, albeit unlikely. Fallowstone Cave lies northeast of Largashbur, while the conflicting directions Atub gives either state that Malacath's Shrine lies "southeast" or "northwest" of the Largashbur.

Attempting to speak to Malacath at his shrine would result in the following dialogue (which is only present in the DialogueViews files, not the Creation Kit). It's also unknown which of these two iterations was meant to be used:

"Who are you? Why do you dare petition the great Malacath?"
You're going to break if I pick this line.
"Yamarz sends you to me? The big, strong leader won't come himself? No respect! Grrr... If Yamarz wishes his tribe to be free, he needs to listen with the ears of the wind. You tell his wise woman that, little one. She'll know what to do."
Yamarz wishes to be free of his curse.
"Yamarz sent you to me? The great, powerful leader didn't come himself? No respect at all!"
He didn't seem to think you would help at all.
"The Orcs may be Malacath's chosen, but Malacath won't help those who don't help themselves!"
He asked that I come in his place.
"Yamarz is a fool for sending someone else to do his work!"
So what should I tell him?
"If Yamarz wants freedom from his curse, he needs to listen with the ears of the wind. You tell his wise-woman that, little one!"

After speaking to Malacath, you would then return to Atub with his message:

Yamarz must listen with the ears of the wind.
"The ears of the wind? Malacath himself said this to you? But what does it... Ah! Yes! I see! A ritual is necessary! This message is for me. I understand now. I have work to do. You, I shall need your help. I need a Daedra's heart, at once! Quickly, quickly!"

It is unknown how the quest would've differed after this point, as there is no more unused dialogue to be found for Atub, Yamarz, or even Malacath.

Notes[edit]

  • If Ugor is killed during the giant attack that will occur on your first visit to Largashbur, Atub can often be found standing on the guard tower next to the entrance gate. See The Cursed Tribe quest.

Bugs[edit]

  • Atub was apparently intended to be an apothecary merchant. However, she does not buy or sell goods. The factions (JobApothecaryFaction; JobMerchantFaction) enabling her to do so have the wrong settings.
    • This can be corrected by using console commands, setfactionrank 0005091C 1 and then setfactionrank 00051596 1.
  • She also was incorrectly set to never leave her longhouse and visit her local alchemy shack.
  • She is incorrectly assigned a Northwatch Captain's Key, which is also found in Northwatch Keep.