Online:Trials and Tribulations

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search


ON-qico-Zone Story.png Find out what the Imperial Magus-General is planning.
Zone: Bangkorai
Zone StoryThis quest is part of the Zone Story
Faction: Daggerfall Covenant
Objective: Required for Cadwell's Almanac Hall of Heroes — Help King Emeric defeat the Imperials at the Hall of Heroes.
Quest Giver: High King Emeric
Location(s): Hall of Heroes
Prerequisite Quest: Storming the Garrison
Previous Quest: Striking Back
Next Quest: To Walk on Far Shores
Reward: Heroes' Hatchet
High Leveled Gold
XP Gain: High Experience XP
ID: 4959
King Emeric addresses his soldiers
After their defeat at Bangkorai Garrison, the Imperial forces retreated south, and King Emeric believes they will make their last stand here at the ancient temple known as the Hall of Heroes.


Quick Walkthrough[edit]

  1. Talk to High King Emeric.
  2. Investigate the Imperial encampment.
  3. Enter the Hall of Heroes and talk to the Keeper of the Hall.
  4. Find the burial chamber of Frandar Hunding and earn his blessing.
  5. Find the burial chamber of Divad Hunding and earn his blessing.
  6. Find the burial chamber of Makela Leki and earn her blessing.
  7. Talk to the Keeper at the Chamber of Passage.

Detailed Walkthrough[edit]

King Emeric's Attack and Setbacks[edit]

At the entrance to the ruins of the Hall of Heroes, King Emeric can be found speaking with the Lion Guard accompanying him. When you arrive, he is very glad to see you and talking with him starts the quest. Once the conversation with King Emeric is completed, you will have to wait and listen to his speech detailing his plan to fight the Imperials. His speech will take an unexpected turn…

Emeric is captured by Septima Tharn
High King Emeric: "All right everyone. This is it. No one is allowed to die until they're taken down at least a dozen enemies. Kill as may as you can. The only exception is the Magus-General—she's mine, and mine alone."
Septima Tharn: "Good speech, Emeric. I can't believe you still fancy me after all these years. Let's get reacquainted then, shall we?"
High King Emeric: "Overconfident as ever, I see! I'm not afraid of you, Septima …."

A pool of pale blue magic coalesces around Septima and the Lion Guard squad falls down dead. Purple shackles bind the King's wrists and both disappear in a ball of light.

After this, Scout Nadira will approach, wanting to know what just happened to the King. You can explain and then ask her if she has any idea where he was taken.

"No. I mean … I have scouted out all this area from the ridges above. The Imperial encampment is just over the hill, and then this temple—the Hall of Heroes—it goes on forever.
She might have taken the king anywhere in all that space."
Where do you suggest I start looking?
"The encampment. There has been much activity there in recent days. The Imperials have been going in and out of the temple. I have even seen the Magus-General herself.
Perhaps if you search the encampment, you will find some evidence of her plan."

Investigating the Imperial Camp[edit]

Search the camp for clues

The Imperial camp is filled with various soldiers from the Seventh Legion, who appear to be excavating the ruins, with particular focus on the interred bodies. Within the camp there will be three documents you can find, which can be pieced together to understand Septima's plan. The first letter can be found in a tent to the right from when you enter the camp. It is some notes on the Spirits of the Hel Shira, addressed to Septima, which implies the spirit guardians of the Halls are now under Imperial control.

The second document can be found within an excavated tomb carved into the western wall; it is sitting on top of the grave slab. The document is an order directed to a Centurion Bodenius that demands they keep looking for a way to open a "Chamber of Passage" no matter the number of deaths inflicted on their troops.

The final document can be found on a table on the next tier up, near the southernmost stairway. It is from Septima and warns her soldiers to stay away from the Chamber of Passage, which she has successfully breached, as well as the implication that it is a place of potent magic.

After collecting the clues, you will realize your best bet in tracking down Septima and King Emeric is to find the chamber within the Hall of Heroes. The entrance will be south of the third clue, up another flight of stairs and through a tunnel before reaching the door.

The Hall of Heroes[edit]

Do I "live" here? That is a strange choice of words.

Once you have entered the hall, you may see daedra (consisting of harvesters and banekin), as well as soldiers digging around. But, close to the entrance, first you'll notice a man hiding. This is the Keeper of the Hall and must be spoken to for information on how to reach the Chamber of Passage, as well as what has happened to the Hall.

Do you know where I can find Septima Tharn?
"She's in the Chamber of Passage, but it is a forbidden place. You must get special allowances to go there.
This is the heroes' hall. You will have to convince them to let you pass."
All right. Where do I find these heroes?
"Oh, they're scattered all over this place. Everywhere. Getting them to talk is the hard part. They're quiet types; been dead for centuries.
Frandar Hunding might listen. You'll just have to do some convincing. You have Tu'whacca's blessing though."

Frandar Hunding's Blessing[edit]

From the entrance of the Hall, Frandar's burial chamber can be reached by going south in the next room then heading into the smaller chamber on the western wall. As you approach his resting place, his spirit will appear and you can speak with him to start your first trial.

"Of all the places in this temple you do not belong, it is there you belong the least.
But I sense that where the others have come to violate the chamber's sanctity, you have come to restore it. I will give you my blessing if you prove worthy."
How do I prove myself worthy?
"The invaders have taken my scrolls—four sacred writings from the Book of Circles. They describe the principles one must master in the various seasons of life.
Recover the scrolls, place them on the appropriate pedestals, and earn my blessing.

One of the scrolls can be found in his burial chamber, while the other three are found in the larger chamber outside. These scrolls will be the Mastery of Devotion, Mastery of Discipline, Mastery of Sacrifice, and Mastery of Wisdom.

Once you return with the scrolls, you will be required to place them in the correct order. If you have the persuasion passive, you'll receive a clue.[verification needed — see talk page]

[Persuade] I'm here to help cleanse the Temple. You could at least give me a hint.
"Look to the passing of time, to the order of the sun, stars, and moon for understanding."

The order can be determined from figuring out the clues in the documents, which all mention months of the calendar. Place them in order, from left to right (south to north), and you'll succeed. If you make a mistake, the scrolls will just disappear in a puff of red smoke before reappearing in your inventory. The order is: Discipline, Devotion, Wisdom, Sacrifice. Once you place them correctly, there will be a flash of light and Frandur will speak.

"Very well. You have my blessing. Now you must seek my son's spirit. Speak to Divad."

Divad Hunding's Blessing[edit]

Divad Hunding's burial chamber can be reached by going east until you reach the second chamber and then going into the small room to the south. As you approach, Divad's spirit will appear.

"I sense great determination in you, living one, but very few of the living are foolish enough to trespass in these hallowed halls.
Even fewer are foolish enough to seek entrance into the Chamber of Passage. This is your intention though, is it not?"
Yes, and your father has given me his blessing.
"Then you have already achieved in life that which gave me great difficulty.
My father's influence, though, was only one aspect of what guided my life's purpose. In truth, it was my mother's role, the sacrifice she made, that defined my destiny."
What sacrifice did your mother make?
"When Emperor Hira's soldiers came to arrest me, they struck my mother and she was slain. It wasn't until that moment I embraced the way of the sword.
To earn my blessing, light the braziers in the chamber above in the colors to honor her sacrifice."
All right. How do I light the braziers?
"You'll find the braziers are already lit. You must simply cycle through the colors on each brazier to match the memory of my mother's final moments.
It's getting the colors in the correct order that matters."
Divad Hunding and his mother

After you finish speaking with Divad and leave the conversation, a spectral image will have appeared behind you. Observe the four figures, their positions in relation to one another, and their colors, which are as follows:

Figure Flame Color
Divad's Mother pleading White
Kneeling Divad Blue
Pointing Female Soldier Green
Male Soldier with Axe Red
Color order of Braziers (Green is out of view)

When you go back to the larger room, the four large braziers will be lit with a green flame and a spectral image of the pointing female soldier will be hovering over all of them. Take the opportunity to clear the room out of enemies. To change the flame's color, interact with the brazier and it will cycle through four different colors with a different figure hovering over each.

As you walk out of the corridor from Divad Hunding's burial chamber, the placement will be the same as in the above picture. Therefore, starting from the closest brazier to the burial chamber entrance and going counterclockwise:

The order is: Blue (Divad)Green (Pointing Soldier)Red (Soldier with Axe)White (Divad's Mother)

Once you have successfully ordered the brazier's flames, a bright light will appear and you will hear Divad speak.

"Thank you for honoring my mother's memory. You have my blessing. Now you must seek out Makela Leki."

Makela Leki's Blessing[edit]

The third blessing comes from Makela Leki, the Sword Saint. To find her burial chamber, from the brazier room head east down the passage until you reach the next large chamber. Then go into the small chamber in the north wall. Makela's spirit will appear as you approach her remains.

"It takes a brave soldier to enter the Chamber of Passage, but courage alone is not what defines a warrior.
One has already breached the chamber without my blessing, but you come behind seeking just that, do you not?"
I do. I seek to stop the one who went in there.
"And by seeking our blessing, you show that you deserve such an honor.
The one who breached the chamber—this Septima Tharn—she has strength, courage, and even wisdom, but she lacks an essential quality of a true Ansei."
What quality is that?
"The answer is the key to my blessing.
You will find several impressive swords in this chamber. They are only symbols of ideals, but bring me the blade a true sword-singer would wield, and I will grant you entrance to the Chamber of Passage."

Four different swords are located on the tables in her burial chamber: Sword of the Magus-Lord, Sword of the High King, Sword of the Saint, and a Simple Training Sword. You can interact with the swords to see their descriptions:

The swords (starting from top left corner and going clockwise) Training Sword, Sword of the Saint, Sword of the Magus-Lord, Sword of the High King
Sword of the Magus-Lord
<Forged in the ancient Crystal Tower in Summerset, this magical blade was a gift from Auriel to one of his most powerful battlemages.>
Take the Sword of the Magus-Lord (Gives you the Altmer Blade)
Sword of the High King
<This thrice-forged Orcish steel blade was a gift from Mauloch himself to the conquering Orc King, Nargi gro-Barok.>
Take the Sword of the High King (Gives you the Orc Blade)
Sword of the Saint
<A gift from the Tribunal to Saint Nerevar, this Dunmer blade was infused with Vivec's near-godlike power.>
Take the Sword of the Saint. (Gives you the Dark Elf Blade)
Simple Training Sword
<This is a simple blade used for training.>
Take the Simple Training Sword. (Gives you the Redguard Blade)

Once you have selected a blade, you can return to Makela for her inspection. If it is the incorrect blade, she will push you back and tell you to try again. However, if you give her the Training Sword, she will approve.

"Well done. A true sword-singer would select the Training Sword because it is the swordsman, not the sword, that matters. You understand true humility.
You have my blessing. You may enter the Chamber of Passage."

Entrance to the Chamber of Passage[edit]

With blessings from the three Redguard heroes, it is time to enter the Chamber of Passage. When you reach the entrance, the Keeper will be there waiting for you. Speak with him to complete the quest:

"Heroes, gods, Imperials … who's in charge here? You. You've earned the blessings of the heroes, but blessings will only get you through the door.
Are you really ready for what lies on the other side?"
I don't know. What lies on the other side?
"Something no mortal's ever seen, until that nasty woman went in there, of course … and who knows what she might have done to the place …?
I guess you'll be finding out soon enough though"

You will be rewarded some gold and the Hero's Hatchet.

Notes[edit]

  • The notes that must be read in the camp don't appear before starting the quest.
  • Despite picking up the notes and removing them from their location, they are not added to your quest items.
  • The scrolls won't exist in the ruins before reaching the related objective.
  • The braziers are reset to default if you re-enter Divad's room and come back.

Bugs[edit]

  • The dead Lion Guards' health bars will still appear full. ?

Quest Stages[edit]

Trials and Tribulations
Finishes Quest Journal Entry
Before we attack the Imperials, the king is making a final speech. I should listen to what he has to say.
Objective: Listen to the King's Plan
Imperial Magus-General Septima Tharn appeared, killed King Emeric's Lion Guard soldiers and captured the king himself. I should speak to Scout Nadira to ask if she knows where they've taken the king.
Objective: Talk to Scout Nadira
Imperial Magus-General Septima Tharn has captured King Emeric. I should search the Imperial encampment for clues as to what she's planning.
Objective: Search for Clues to Septima's Plan
Hidden Objective: Septima's Plans: 0/3
Imperial Magus-General Septima Tharn has captured King Emeric. Clues I found suggest she's been working to reach a mysterious place in the temple known as the Chamber of Passage. I should enter the temple and search for this place.
Objective: Enter the Hall of Heroes
Imperial Magus-General Septima Tharn has captured King Emeric and signs suggest she's taken him to the Chamber of Passage within the Hall of Heroes. I should speak to the Keeper of the Hall to ask what he knows.
Objective: Talk to the Keeper of the Hall
Imperial Magus-General Septima Tharn has captured King Emeric and taken him to the Chamber of Passage within the Hall of Heroes. To enter the chamber, I must speak to heroes' spirits and gain their blessing. I should begin with Frandar Hunding.
Objective: Find Frandar Hunding's Burial Chamber
Imperial Magus-General Septima Tharn has captured King Emeric and taken him to the Chamber of Passage within the Hall of Heroes. To enter the chamber, I must speak to heroes' spirits and gain their blessing. I should begin with Frandar Hunding.
Objective: Speak to Frandar Hunding
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I need the blessing of heroes' spirits. To earn Frandar Hunding's blessing, I must collect scrolls and restore them to pedestals in his burial chamber.
Objective: Collect Scrolls from the Hall
Hidden Objective: Scroll: 0/4
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I need the blessing of heroes' spirits. To earn Frandar Hunding's blessing, I must place the scrolls on the proper pedestals in his burial chamber.
Objective: Return Frandar's Scrolls
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I need the blessing of heroes' spirits. I should speak with the spirit of Divad Hunding.
Objective: Find Divad Hunding's Burial Chamber
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I need the blessing of heroes' spirits. I should speak with the spirit of Divad Hunding.
Objective: Speak to Divad Hunding
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I need the blessing of heroes' spirits. To earn Divad Hunding's blessing, I must light the four braziers in colors to honor his mother's sacrifice.
Objective: Light the Braziers in the Proper Colors
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I need the blessing of heroes' spirits. I should speak with the spirit of Makela Leki.
Objective: Find Makela Leki's Burial Chamber
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I need the blessing of heroes' spirits. I should speak with the spirit of Makela Leki.
Objective: Talk to Makela Leki's Spirit
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I need the blessing of heroes' spirits. To earn Makela Leki's blessing, I must bring her the most appropriate sword for a sword-singer.
Objective: Bring the Correct Sword to Makela Leki
To enter the Chamber of Passage and rescue King Emeric from Imperial Magus-General Septima Tharn, I've earned the blessings of the heroes' spirits. Now I must simply find the entrance to the chamber.
Objective: Find the Entrance to the Chamber of Passage
Finishes quest☑ Imperial Magus-General Septima Tharn has captured King Emeric and I must enter the Chamber of Passage to rescue him. I've earned the right to enter the chamber, but I should speak with the Keeper of the Hall first.
Objective: Talk to the Keeper of the Hall
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.